choose the quality of the rendering

Canvas - image data - sample 05 - Sphere mapping

Using the ImageData functions ‪#‎javascript‬ ‪#‎HTML5‬ ‪#‎CSS3‬ . ‬

In this new section we are going to explore how to use the
ImageData functions. With my previous ray tracing method I create
an optical illusion by deforming an ImageData on a sphere. Now the
camera is inside of the sphere on its center and oriented as a Euler
radius. I have added a function to choose the quality of the rendering
which is linked to its framerate. You can use the mouse to look around
and click to zoom or unzoom.

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