Canvas - image data - sample 04 - Sphere ray tracing

Using the ImageData functions ‪#‎javascript‬ ‪#‎HTML5‬ ‪#‎CSS3‬ . ‬

In this new section we are going to explore how to use the
ImageData functions. As in the previous sample, the render of
the world sphere is based on the deformation of image data from
a canvas to another. But you will find here my first conclusions
on a ray tracing technic of my own. Move the mouse to change the
position of the satellite and the rotation speed with 3 Euler
parameters (teta,phi and r).

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